Though I haven’t utilized gaming significantly within
the classroom, I’ve had the opportunity to incorporate a game within a short lesson
plan to obtain an assessment of students understanding. I think that incorporating
games within the classroom provides students who struggle with a method of
learning without it being intimidating for the learning process. With the
incorporation of technology in our everyday life, I think it is vital to bridge
the gap of using technology within the classroom to develop the future
developers and game changers. Most importantly
with Math and ELA, I think it is a great opportunity to develop and strength
critical thinking, problem solving and writing skills while still keeping it a
fun and engaging way of learning. From a student’s perspective, I believe gaming
provides them an opportunity to showcase their creative skills that they would
not have the opportunity to show case. Creative learning processes (STEAM and
STEM) allows all students to be engaged and challenge students who thrive
through different elements.
I was having difficulties getting my avatar to turn around for the photo, however, see attached a view of my avatar. Second Life Activities Teaching students to visit the library and how to utilize the library. Showing students how to conduct research on literature for essays. Intimate class discussions. Video conferencing for discussion on a literary piece or for additional assistance on work. Practicing with vocabulary words thorough exercises that explores words using audio such as homophones with sentences.
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