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Week 5: Assignment 2


Though I haven’t utilized gaming significantly within the classroom, I’ve had the opportunity to incorporate a game within a short lesson plan to obtain an assessment of students understanding. I think that incorporating games within the classroom provides students who struggle with a method of learning without it being intimidating for the learning process. With the incorporation of technology in our everyday life, I think it is vital to bridge the gap of using technology within the classroom to develop the future developers and game changers.  Most importantly with Math and ELA, I think it is a great opportunity to develop and strength critical thinking, problem solving and writing skills while still keeping it a fun and engaging way of learning. From a student’s perspective, I believe gaming provides them an opportunity to showcase their creative skills that they would not have the opportunity to show case. Creative learning processes (STEAM and STEM) allows all students to be engaged and challenge students who thrive through different elements.

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