Grade level: 4th
Grade
Common core standards and learning outcomes
CCSS.ELA-LITERACY.W.4.2
Write informative/explanatory texts to examine a topic and convey ideas and information clearly.
Write informative/explanatory texts to examine a topic and convey ideas and information clearly.
CCSS.ELA-LITERACY.W.4.2.A
Introduce a topic clearly and group related information in paragraphs and sections; include formatting (e.g., headings), illustrations, and multimedia when useful to aiding comprehension.
Introduce a topic clearly and group related information in paragraphs and sections; include formatting (e.g., headings), illustrations, and multimedia when useful to aiding comprehension.
CCSS.ELA-LITERACY.SL.4.1.C
Pose and respond to specific questions to clarify or follow up on information, and make comments that contribute to the discussion and link to the remarks of others.
Pose and respond to specific questions to clarify or follow up on information, and make comments that contribute to the discussion and link to the remarks of others.
CCSS.ELA-LITERACY.L.4.1
Demonstrate command of the conventions of standard English grammar and usage when writing or speaking.
Demonstrate command of the conventions of standard English grammar and usage when writing or speaking.
Instructional activities (how
does this game help develop language acquisition and development, both oral and
written, be creative?)
Students will have to create a
virtual world that will show entrepreneurship and utilize verbal communication skills
and written skills to interact with their fellow classmates and players. While
play8ing, students must use grammar rules and the appropriate punctuations.
Assessment
Students will be assessed based
on how creative they are and how much robux (virtual money) they earn while
building their empire or game.
Debriefing (refer to the journal article page 8 to 12)
Upon completing the game,
students will write a reflection paper about the challenges they faced and why
they chose the format the developed. In addition, students will reflect on what
skills and tools provided them a spike in robux (virtual dollars). During the
game, players make important decisions on making sales and interacting with
players. Students will have to make the connection on how their decisions were
beneficial to their game/business.
What cognitive skills do this
game help to cultivate?
Students will utilize their
critical thinking to develop a creative game with rules and different business.
Once they implement certain rules and businesses, it is their duty to research
and evaluate which decisions play a larger role in increasing revenue.
What new literacies skills do
this game help to cultivate (refer to the journal article page 2 and 3)?
The game helps students to grow
their attention to detail and their logic and reasoning. By making key
decisions and being creative, students sharpen their skills and develop their
processing skills.
This is a really great idea. Will this be an ongoing activity throughout the year or a brief activity? How long would you designate for this?
ReplyDeleteI like the game you chose, and just like you says that the game helps students pay attention to detail and reasoning
ReplyDelete